JamBench - Script Completion (Large Projects): leaderboard

JamBench (2026) tests project-level game programming on the Godot engine with real Game Jam projects; outputs are checked deterministically in headless mode, and the board is the percentage of projects that compile and then run for 30 seconds without crashing. In this completion task on large projects (over 15K lines), 30 to 50% of the .gd script files are removed and must be rewritten, with the model writing the missing code directly; higher is better.

Metric: L3a runtime pass rate (%): share of generated Godot 4 projects that pass file-integrity and headless compilation checks and then run 30 seconds in headless mode without crashing; Task 2 code completion: 100 benchmark projects with large code bases (over 15K lines), each manually verified playable; 30 to 50% of the .gd script files are removed and must be rewritten; direct generation, the model writes every file in one pass; higher is better. Source: arxiv.org. Saturation forecast: Around April 2028. 8 models tracked.

Top models

#ModelScoreOverall rank
1Claude Opus 4.616#102
2GLM-514#260
3Gemini 3.1 Pro (Preview)13#94
4Qwen 3.5 397B A17B13#246
5Kimi K2.512#256
6GPT-5.411#123
7DeepSeek V4 Pro9#188
8Qwen 3.5 27B2#359

No result here: #1 Claude Fable 5.2, #2 Gemini 4 Carbon, #5 Claude Opus 5.5.

Interactive version: theaggregate.ai/benchmark?slug=jambench-script-completion-large-projects · How It Works · Data refreshed daily, snapshot 2026-11-13.