JamBench - Full-Script Completion (Large Projects, Claude Code): leaderboard

JamBench (2026) tests project-level game programming on the Godot engine with real Game Jam projects; outputs are checked deterministically in headless mode, and the board is the percentage of projects that compile and then run for 30 seconds without crashing. In this completion task on large projects (over 15K lines), all .gd script files are removed and must be rewritten against the kept scenes, with the model working inside the Claude Code agent harness; higher is better.

Metric: L3a runtime pass rate (%): share of generated Godot 4 projects that pass file-integrity and headless compilation checks and then run 30 seconds in headless mode without crashing; Task 2 code completion: 100 benchmark projects with large code bases (over 15K lines), each manually verified playable; all .gd script files are removed and must be rewritten against the kept scenes; Claude Code as the agent harness, iterating with the Godot toolchain; higher is better. Source: arxiv.org. Saturation forecast: Around March 2028. 3 models tracked.

Top models

#ModelScoreOverall rank
1Claude Opus 4.621#102
2Qwen 3.5 397B A17B17#246
3DeepSeek V4 Pro13#188

No result here: #1 Claude Fable 5.2, #2 Gemini 4 Carbon, #5 Claude Opus 5.5.

Interactive version: theaggregate.ai/benchmark?slug=jambench-full-script-completion-large-projects-claude-code · How It Works · Data refreshed daily, snapshot 2026-11-13.